Character Sheet

Trisk'Tal

Shirren · Scholar · Technomancer 1
Alignment Neutral Good Deity Oras Home World Absalom Station

Ability Scores

STR
8
-1
DEX
10
+0
CON
13
+1
INT
18
+4
WIS
10
+0
CHA
14
+2

Health & Resolve

HP
11
SP
6
RP
5

Initiative

+0
= +0 Dex Mod + +0 Misc Mod

Armor Class

EACEnergy Armor Class
11
= 10 Base + +1 Armor Bonus + +0 Dex Mod + +0 Misc Mod
KACKinetic Armor Class
12
= 10 Base + +2 Armor Bonus + +0 Dex Mod + +0 Misc Mod
AC vs. Combat Maneuvers
20
= 8 Base + 12 KAC
DR / Resistances
Armor Worn Second Skin

Saving Throws

Fortitude
+1
= +0 Base Save + +1 Con Mod + +0 Misc Mod
Reflex
+0
= +0 Base Save + +0 Dex Mod + +0 Misc Mod
Will
+2
= +2 Base Save + +0 Wis Mod + +0 Misc Mod

Attack Bonuses

BAB
+0
Melee Attack
-1
= +0 BAB + -1 Str Mod + +0 Misc Mod
Ranged Attack
+0
= +0 BAB + +0 Dex Mod + +0 Misc Mod
Thrown Attack
-1
= +0 BAB + -1 Str Mod + +0 Misc Mod
WeaponAttackDamageCriticalRangeSpecial
Pulsecaster Pistol+01d4 E30 ft.Anchoring fusion · Nonlethal
Unarmed Strike-11d3 -1 BMeleeArchaic, Nonlethal

Spells Known

1st Level (3/day) Jolting Surge, Magic Missile

Skills

Skill Ranks / Level 8
SkillAbilityTotal
ComputersInt+8
CultureInt+7
DiplomacyCha+8
EngineeringInt+8
Life ScienceInt+11
MedicineInt+5
Physical ScienceInt+8
Sense MotiveWis+1

Feats & Proficiencies

Feats Skill Synergy (Diplomacy, Life Science)

Languages

Known Common, Shirren, Brethedan, Vesk, Azlanti, Celestial

Abilities

Race Traits

Blindsense. Shirrens' sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—with a range of 30 feet.

Communalism. Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination. Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.

Limited Telepathy. Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

Theme (Scholar)

Theme Knowledge. You are an expert in one particular field of study, and your passion for the subject shows. Choose either Life Science or Physical Science and then choose a field of specialization. If you pick Life Science, you can specialize in bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. If you pick Physical Science, you can specialize in astronomy, chemistry, climatology, geography, geology, meteorology, oceanography, physics, or another field of physical science. The DC of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Class Features

Spell Cache. As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don't need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you've expended all your spell slots for that spell's level.

If your spell cache is damaged, it is restored to full Hit Points the next time you prepare your spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.

Equipment & Credits

ItemLevelBulkQtyPrice
Second Skin1L1
Pulsecaster Pistol1L1
Battery, Standard12
Engineering Kit1L1
Hacking Kit1L1
Comm Unit, Personal1L1
Backpack, Consumer111
Bedroll111
Blanket1L1
Canteen1L1
Hygiene KitL1
Medkit, Basic111
Tent, Mass Produced111
Field Ration (1 week)11
Credits Remaining 73 cr