Conditions

Name Summary
Asleep Helpless; –10 to Perception checks
Bleeding Lose listed HP at start of each turn until treated
Blinded Can't see; flat-footed, –4 to Str/Dex skills, total concealment
Broken Item at or below half HP; less effective; penalties vary by item type
Burning Fire damage at start of each turn; Reflex save at end of round to end
Confused Can't distinguish allies; random action each turn
Cowering Flat-footed; can take no actions
Dazed Can take no actions; no penalty to AC
Dazzled –1 to attack rolls and sight-based Perception checks
Dead Soul leaves body; unable to act in any way
Deafened Can't hear; –4 to initiative and Perception, auto-fail sound checks
Dying Unconscious at 0 HP; lose 1 RP at end of each turn until stabilized
Encumbered –10 ft. speed, max Dex +2, –5 to Str/Dex checks
Entangled Half speed, –2 to AC, attacks, Reflex, initiative, Dex checks
Exhausted Half speed; –3 to AC, attacks, damage, Reflex, initiative, Str/Dex checks
Fascinated Can only observe the fascinating effect; –4 to passive skill checks
Fatigued Can't run or charge; –1 to AC, attacks, damage, Reflex, initiative, Str/Dex checks
Flat-Footed –2 to AC; cannot take reactions
Frightened Must flee; –2 to ability checks, attacks, saves, and skill checks
Grappled Can't move; –2 to AC, attacks, Reflex, initiative, Dex checks
Helpless Treated as Dex 0; melee attackers gain +4
Nauseated One move action per turn only; can't attack, cast, or concentrate
Off-Kilter Flat-footed, –2 to attacks; can't move normally in zero gravity
Off-Target –2 to attack rolls
Overburdened Speed 5 ft., max Dex +0, –5 to Str/Dex checks
Panicked Must flee along random path; –2 to all checks and saves; no other actions
Paralyzed Near-immobile; Dex modifier –5; mental actions only
Pinned Can't move, flat-footed; –4 to AC, attacks, Reflex, initiative, Dex checks
Prone –4 to melee attacks; +4 AC vs. ranged, –4 AC vs. melee
Shaken –2 to attack rolls, saves, skill checks, and ability checks
Sickened –2 to attacks, damage, saves, skill checks, and ability checks
Stable No longer dying but still unconscious
Staggered One move or standard action per turn; no full actions
Stunned Drop held items; can't act; flat-footed
Unconscious Knocked out and helpless