Conditions
| Name | Summary |
|---|---|
| Asleep | Helpless; –10 to Perception checks |
| Bleeding | Lose listed HP at start of each turn until treated |
| Blinded | Cannot see; flat-footed, –4 to Str/Dex skills, all creatures have total concealment |
| Broken | Item is less effective; penalties vary by item type |
| Burning | Fire damage at start of each turn; Reflex save to end |
| Confused | Can't distinguish allies; random action each turn |
| Cowering | Flat-footed; can take no actions |
| Dazed | Can take no actions; no penalty to AC |
| Dazzled | –1 to attack rolls and sight-based Perception checks |
| Dead | Soul leaves body; unable to act in any way |
| Deafened | Cannot hear; –4 to initiative and Perception, auto-fail sound checks |
| Dying | Unconscious at 0 HP; lose 1 RP per round until stabilized |
| Encumbered | –10 ft. speed, max Dex +2, –5 to Str/Dex checks |
| Entangled | Half speed, –2 to AC, attacks, Reflex, initiative, Dex checks |
| Exhausted | Half speed, can't run or charge, –3 to AC/attacks/damage |
| Fascinated | Can only observe the fascinating effect; –4 to Perception |
| Fatigued | Can't run or charge; –1 to AC, attacks, melee damage |
| Flat-Footed | –2 to AC; cannot take reactions |
| Frightened | Must flee; –2 to ability checks, attacks, saves, and skill checks |
| Grappled | Cannot move; –2 to AC, attacks, Reflex, initiative, Dex checks |
| Helpless | Treated as Dex 0; melee attackers gain +4 |
| Nauseated | One move action per turn only; can't attack, cast, or concentrate |
| Off-Kilter | Flat-footed, –2 to attacks; can't move normally in zero gravity |
| Off-Target | –2 to attack rolls |
| Overburdened | Speed 5 ft., max Dex +0, –5 to Str/Dex checks |
| Panicked | Must flee along random path; –2 to all checks and saves; no other actions |
| Paralyzed | Near-immobile; Dex modifier –5; mental actions only |
| Pinned | Can't move, flat-footed; –4 to AC, attacks, Reflex, Dex checks |
| Prone | –4 to melee attacks; +4 AC vs. ranged, –4 AC vs. melee |
| Shaken | –2 to attack rolls, saves, skill checks, and ability checks |
| Sickened | –2 to attacks, damage, saves, skill checks, and ability checks |
| Stable | No longer dying but still unconscious |
| Staggered | One move or standard action per turn; no full actions |
| Stunned | Drop held items; can't act; flat-footed |
| Unconscious | Knocked out and helpless |
No conditions match that filter.