Conditions

Name Summary
Asleep Helpless; –10 to Perception checks
Bleeding Lose listed HP at start of each turn until treated
Blinded Cannot see; flat-footed, –4 to Str/Dex skills, all creatures have total concealment
Broken Item is less effective; penalties vary by item type
Burning Fire damage at start of each turn; Reflex save to end
Confused Can't distinguish allies; random action each turn
Cowering Flat-footed; can take no actions
Dazed Can take no actions; no penalty to AC
Dazzled –1 to attack rolls and sight-based Perception checks
Dead Soul leaves body; unable to act in any way
Deafened Cannot hear; –4 to initiative and Perception, auto-fail sound checks
Dying Unconscious at 0 HP; lose 1 RP per round until stabilized
Encumbered –10 ft. speed, max Dex +2, –5 to Str/Dex checks
Entangled Half speed, –2 to AC, attacks, Reflex, initiative, Dex checks
Exhausted Half speed, can't run or charge, –3 to AC/attacks/damage
Fascinated Can only observe the fascinating effect; –4 to Perception
Fatigued Can't run or charge; –1 to AC, attacks, melee damage
Flat-Footed –2 to AC; cannot take reactions
Frightened Must flee; –2 to ability checks, attacks, saves, and skill checks
Grappled Cannot move; –2 to AC, attacks, Reflex, initiative, Dex checks
Helpless Treated as Dex 0; melee attackers gain +4
Nauseated One move action per turn only; can't attack, cast, or concentrate
Off-Kilter Flat-footed, –2 to attacks; can't move normally in zero gravity
Off-Target –2 to attack rolls
Overburdened Speed 5 ft., max Dex +0, –5 to Str/Dex checks
Panicked Must flee along random path; –2 to all checks and saves; no other actions
Paralyzed Near-immobile; Dex modifier –5; mental actions only
Pinned Can't move, flat-footed; –4 to AC, attacks, Reflex, Dex checks
Prone –4 to melee attacks; +4 AC vs. ranged, –4 AC vs. melee
Shaken –2 to attack rolls, saves, skill checks, and ability checks
Sickened –2 to attacks, damage, saves, skill checks, and ability checks
Stable No longer dying but still unconscious
Staggered One move or standard action per turn; no full actions
Stunned Drop held items; can't act; flat-footed
Unconscious Knocked out and helpless