Starter Character

Build a 1st-level Starfinder character, step by step. Your progress is saved automatically in this browser.

Character Concept

Give your character a name. You can add more detail here, or leave it for later.

Choose a Race

Your race sets your starting Hit Points, senses, languages, and an ability score adjustment.

Finish ability adjustment
Apply +2 to:
Finish ability adjustment
Variant:
Finish ability adjustment
Variant:
Finish ability adjustment
Apply +2 to:
Finish ability adjustment
Apply +2 to:

Choose a Theme

Your theme grants a +1 ability score adjustment and a 1st-level "Theme Knowledge" feature.

Finish theme choices
Apply +1 to:
Class skill:

Choose a Class

Your class determines your key ability score, Hit Points, proficiencies, and special abilities.

Finalize Ability Scores

Assign your six ability scores — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — using point buy or manual entry.

Point Buy 10 left
Ability Base Spend Score Mod
Str 10
0
10 +0
Dex 10
0
10 +0
Con 10
0
10 +0
Int 10
0
10 +0
Wis 10
0
10 +0
Cha 10
0
10 +0

Apply Your Class

Your class's 1st-level table entry sets your Hit Points, Stamina Points, base attack bonus, and saving throw bonuses, and grants your first class features.

Choose a class in Step 4 to see your class features and derived statistics here.

Assign Skill Ranks and Choose Feats

At 1st level you gain skill ranks equal to your class's formula plus your Intelligence modifier (minimum 1). Ranking a class skill grants a +3 bonus; you can also assign your rank to a non-class skill without that bonus.

Skill Ranks — left
Skill Ability Class Skill Trained Only Rank Total
Acrobatics DEX +0
Athletics STR +0
Bluff CHA +0
Computers INT Yes +0
Culture INT Yes +0
Diplomacy CHA +0
Disguise CHA +0
Engineering INT Yes +0
Intimidate CHA +0
Life Science INT Yes +0
Medicine INT Yes +0
Mysticism WIS Yes +0
Perception WIS +0
Physical Science INT Yes +0
Piloting DEX +0
Profession CHA / INT / WIS Yes +0
Sense Motive WIS +0
Sleight of Hand DEX Yes +0
Stealth DEX +0
Survival WIS +0
Feats 0 / 1
Feat Type Selected
Basic Melee Weapon Proficiency Combat
Blind-Fight Combat
Bodyguard Combat
Diehard General
Diversion General
Drag Down Combat
Fleet Combat
Great Fortitude General
Grenade Proficiency Combat
Improved Feint Combat
Improved Initiative Combat
Improved Unarmed Strike Combat
Iron Will General
Jet Dash General
Light Armor Proficiency Combat
Lightning Reflexes General
Multi-Weapon Fighting Combat
Opening Volley Combat
Skill Focus General
Skill Synergy General
Small Arm Proficiency Combat
Sniper Weapon Proficiency Combat
Spell Penetration General
Stand Still Combat
Toughness General

Buy Equipment

You start with 1,000 credits to spend on weapons, armor, and gear. Search or filter by category, then click an item to add it - click again to add another.

Credits Remaining 1,000 cr
Name Category Price Bulk Quantity

Purchased Items 0 items
Name Qty Subtotal Remove

Nothing purchased yet.

Finishing Details

This step isn't built yet — check back soon.