Starter Character

Build a 1st-level Starfinder character, step by step, to copy onto your own character sheet. Your progress is saved automatically in this browser.

Character Concept

Give your character a name. You can add more detail here, or leave it for later.

Choose a Race

Your race sets your starting Hit Points, senses, languages, and an ability score adjustment.

Finish race choices
Apply +2 to:
Finish race choices
Variant:
Choose 2 skills:
Finish race choices
Variant:
Finish race choices
Apply +2 to:
Choose 1 skill:
Finish race choices
Apply +2 to:

Choose a Theme

Your theme grants a +1 ability score adjustment and a 1st-level "Theme Knowledge" feature.

Finish theme choices
Specialization:
Finish theme choices
Apply +1 to:
Class skill:

Choose a Class

Your class determines your key ability score, Hit Points, proficiencies, and special abilities.

Finalize Ability Scores

Assign your six ability scores - Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma - using point buy, a quick array, or manual entry.

Point Buy 10 left
Str Mod +0
10
0
10
Dex Mod +0
10
0
10
Con Mod +0
10
0
10
Int Mod +0
10
0
10
Wis Mod +0
10
0
10
Cha Mod +0
10
0
10

Apply Your Class

Your class's 1st-level table entry sets your Hit Points, Stamina Points, base attack bonus, and saving throw bonuses, and grants your first class features.

Choose a class in Step 4 to see your class features and derived statistics here.

Assign Skill Ranks and Choose Feats

At 1st level you gain skill ranks equal to your class's formula plus your Intelligence modifier (minimum 1). Ranking a class skill grants a +3 bonus; you can also assign your rank to a non-class skill without that bonus.

Skill Ranks - left
Skill Ability Class Skill Trained Only Rank Total
Acrobatics
DEX - - +0
Athletics
STR - - +0
Bluff
CHA - - +0
Computers
INT - Yes +0
Culture
INT - Yes +0
Diplomacy
CHA - - +0
Disguise
CHA - - +0
Engineering
INT - Yes +0
Intimidate
CHA - - +0
Life Science
INT - Yes +0
Medicine
INT - Yes +0
Mysticism
WIS - Yes +0
Perception
WIS - - +0
Physical Science
INT - Yes +0
Piloting
DEX - - +0
Sense Motive
WIS - - +0
Sleight of Hand
DEX - Yes +0
Stealth
DEX - - +0
Survival
WIS - - +0
Professions

Profession is actually a number of separate skills - add one row per specialization (e.g. "Chef," "Pilot") and choose the ability score you and your GM determine most appropriate. Each spends one of the skill points above, and always counts as a class skill.

Specialization Ability Total

No Professions added yet.

Feats - left
Feat Type Selected
Basic Melee Weapon Proficiency Combat
Blind-Fight Combat
Bodyguard Combat
Diehard General
Diversion General
Drag Down Combat
Fleet Combat
Great Fortitude General
Grenade Proficiency Combat
Improved Feint Combat
Improved Initiative Combat
Improved Unarmed Strike Combat
Iron Will General
Jet Dash General
Light Armor Proficiency Combat
Lightning Reflexes General
Multi-Weapon Fighting Combat
Opening Volley Combat
Skill Focus General
Skill Synergy General
Small Arm Proficiency Combat
Sniper Weapon Proficiency Combat
Spell Penetration General
Stand Still Combat
Toughness General
Weapon Focus Combat

Buy Equipment

You start with 1,000 credits to spend on weapons, armor, and gear. Search or filter by category, then click an item to add it - click again to add another.

Credits Remaining 1,000 cr
Name Category Price Bulk Quantity

Purchased Items 0 items
Name Qty Subtotal Remove

Nothing purchased yet.

Finishing Details

Set your character's alignment, home world, and languages, then review the full build below.

Where your character was raised - a planet, station, or ship.

Choose a race in Step 2 to see your character's languages here.

Common, your race's tongue, and your home world's language (if any) are known automatically.


Choose a race, theme, and class in earlier steps to see your full character summary here.